

SYNFIG STUDIO REVIEWS FREE
Has a ton of support for popular game engines like Unity and Game Maker and also offers a free (less powerful) edition. Spriter: Fantastic program for game animation using bones and puppets. Good pixel animation capabilities but where it really shines is its tiling abilities. Pyxel Edit: Great alternative to Aseprite. But you're kinda stuck with that style and doing anything else is too much work than worth. But it costs a fortune and using it to make game animations is like killing a fly with a bazooka.Īseprite: Excellent for pixel art and animation.
SYNFIG STUDIO REVIEWS PROFESSIONAL
Super powerful and aimed at making professional cartoons, so it'll definitely get the job done. ToonBoom Harmony/Studio: The commercial OpenToonz alternative. But I've made a point to not support Adobe and their bad practices and try to find alternatives when possible. It's like OpenToonz lite with a faster and smoother workflow. Honestly it's still really good for game animation. It was really well suited for game animations as you literally did use to make games using Flash. Other (paid) programs also worth mentioning:Īdobe Animate: Good ol' Flash. It's still my favorite 3d program absolutely without a doubt! For me it felt like a slightly more complex version of Pencil2D, in that you can do some really good looking hand drawn frame by frame things (since it's a painting program after all) but lacks other features.īlender: You can do a lot of cool 2d stuff but it's really different from all the other 2d animation programs and I couldn't see myself using it for actual game animation work. Yes you can technically do it, but it's not exactly built for it and is only an afterthought.

But as far as animation, it's about the same as animating with Photoshop. Krita: One of my favorite painting programs and free alternative to Photoshop. But if you need anything else then it's super lacking unfortunately. If you're going to rely on frame by frame hand drawn animations for your game then this is easy and simple enough to do it perfectly. Pencil2D: The easiest and simplest program to do 2D animation. Also as you said it's not all that popular and I had a really hard time finding tutorials too. Synfig: Has really good rigging and puppet animations but is really cumbersome and obtuse for frame by frame stuff. So even though it can totally get the job done, the amount of time spent learning it and the slower workflow wasn't worth it for me. For games you likely won't need most of the advanced things it has to offer and will usually be only making short clips of single objects/sprites. The downside? It's a little too powerful and more work than necessary for simple game animations.
SYNFIG STUDIO REVIEWS FULL
You have everything to make a full blown feature length animation with this. One of the most complete 2D animation programs on this list. I've tried all of those except for Tupi and here's a gist of my experience: There's scarce little relevant info out there as the emphasis is on general animations for cartoons and ads, not gaming.

So, can anyone vested in game animation chime in on what they think. Some people have also recommended using Blender's grease pencil, but that's going to take quite some time to learn if it's even worth it. I haven't even gotten around to trying out tupi yet. Pencil2D is simple enough that you don't need to look through tutorials to figure it out, but it really seems lacking in features. Synfig has a lot of polish, nice features like interpolated animations and bones/splines and decent enough basic documentation, but isn't popular making it difficult to find info and tutorials for. It's grown enormous, becoming a very popular art app. Opentoonz seems to require some effort to learn and it's hard to know if it's worth it for game art, as it's mostly aimed at cartoonists. It does have a decent sized online community though. It just feels really clunky to animate in, like that was some after thought. Krita is great for general digital painting and it can do animation. I'm happy to work in either pixel, vector or digitally painted art, so that difference doesn't matter. It's difficult to know where to even start. You're completely spoiled for choice when it comes to 2D animation.
